scrap
http://sites.google.com/site/iprinceps/Home/iphone-1/converting-images-between-uiimage-and-iplimage
Converting images between UIImage and IplImage
OpenCV is using IplImage structure for processing, and iPhone SDK using UIImage object to display it on the screen. This means, we need a converter between UIImage and IplImage. Thankfully, we can do with iPhone SDK APIs.
Creating IplImage from UIImage is like this.
// NOTE you SHOULD cvReleaseImage() for the return value when end of the code.
- (IplImage *)CreateIplImageFromUIImage:(UIImage *)image {
// Getting CGImage from UIImage
CGImageRef imageRef = image.CGImage;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Creating temporal IplImage for drawing
IplImage *iplimage = cvCreateImage(
cvSize(image.size.width,image.size.height), IPL_DEPTH_8U, 4
);
// Creating CGContext for temporal IplImage
CGContextRef contextRef = CGBitmapContextCreate(
iplimage->imageData, iplimage->width, iplimage->height,
iplimage->depth, iplimage->widthStep,
colorSpace, kCGImageAlphaPremultipliedLast|kCGBitmapByteOrderDefault
);
// Drawing CGImage to CGContext
CGContextDrawImage(
contextRef,
CGRectMake(0, 0, image.size.width, image.size.height),
imageRef
);
CGContextRelease(contextRef);
CGColorSpaceRelease(colorSpace);
// Creating result IplImage
IplImage *ret = cvCreateImage(cvGetSize(iplimage), IPL_DEPTH_8U, 3);
cvCvtColor(iplimage, ret, CV_RGBA2BGR);
cvReleaseImage(&iplimage);
return ret;
}
Don’t forget release IplImage after using it by cvReleaseImage!
And creating UIImage from IplImage is like this.
// NOTE You should convert color mode as RGB before passing to this function
- (UIImage *)UIImageFromIplImage:(IplImage *)image {
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Allocating the buffer for CGImage
NSData *data =
[NSData dataWithBytes:image->imageData length:image->imageSize];
CGDataProviderRef provider =
CGDataProviderCreateWithCFData((CFDataRef)data);
// Creating CGImage from chunk of IplImage
CGImageRef imageRef = CGImageCreate(
image->width, image->height,
image->depth, image->depth * image->nChannels, image->widthStep,
colorSpace, kCGImageAlphaNone|kCGBitmapByteOrderDefault,
provider, NULL, false, kCGRenderingIntentDefault
);
// Getting UIImage from CGImage
UIImage *ret = [UIImage imageWithCGImage:imageRef];
CGImageRelease(imageRef);
CGDataProviderRelease(provider);
CGColorSpaceRelease(colorSpace);
return ret;
}
Ok, now you can enjoy with OpenCV with iPhone!
http://www.idevgames.com/forums/thread-1960-post-53394.html#pid53394
You need to add CoreGraphics.framework to your project.